
This amulet helps to protect the wearer from nonmagical attacks. While wearing this amulet, you can speak and understand the vocal words of any language. This necklace channels the power of the moon. This green amulet allows you to transfer spells from one person to another.Īn amulet that can store stuff in a pocket dimensionĪ trinket making one a tank and revenge striker This amulet has the power to deal lightning damage to foes.Īn amulet that allows you to take control of oozes, and while attuned, ordinary oozes will not attack you unless you threaten or harm them.Īn amulet that allows you to heal yourself or others for 2d6 hit points, consuming one of five charges. This amulet has the power to preserve and protect your life force.

This amulet, contrary to what the name implies, does not actually enhance your luck except by comparison.Īn amulet that grants polyglot abilities to the wearer When worn by a cleric or paladin, this amulet increases your Wisdom score and lets you add an extra portion of your Wisdom score to your spell save DC. While wearing this amulet, your Wisdom score is set to 25, you learn the shape water, mold earth, control flames and gust cantrips, and you can cast primordial ward once. This amulet gives you an extra bonus action. You can expend a charge from this amulet to divine the presence and appearance of every nearby construct. The nature of these handwraps enhances the effectiveness of Unarmed Strikes.Ī bard can use this instrument to empower his or her Bardic Inspiration, and improve the DC of bard spells.Ī tiny box that attaches to a weapon and duplicates any nonmagical ammunition that is in a weapon when you make a ranged attack with it.Ī trinket that allows one to respond swiftly in battleĪn amulet boosting your critical hit rateĪn amulet tied to the origins of the wemic race Makes loading a black powder firearm a breeze. You have truesight out to a range of 60 feet, and you can use your action to ascertain specific information about creatures in this range. Once every two days, this figurine of wondrous power can become a Tiny mastiff for up to 8 hours.įlowery patterned gloves packing an awakening effect


Nails which give spells extra damage at an unreasonable cost.Ī weird electrical box that can store charge for an attuned item.Ī deceptively simple piece of auspicious paper that transforms into gold pieces.Ī fruit made from death and suffering that allows you to become a hybrid.Īn ancient helmet made out of dark Abraxonian steel styled in a Imperial Roman fashion complete with a faceplate designed like a generic face with holes for the eyes and mouth.Ī scar that brands onto your face in exchange for power over acidĪ false eye which can shoot magic lasers.Ī small pouch, capable of producing handy items in times of need

Magical, mastercraft artisan's tools of any variety which grant a bonus to checks made using them. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment!
